chezweitz museal and urban scenography

Animal Best Friends: About Pets and their People

Animal Best Friends: About Pets and their People

Deutsches Hygiene-Museum Dresden
From 28 October 2017 to 1 July 2018

Hund oder Katze? Fisch oder Vogel? Oder doch lieber Spinne oder Echse? All diese Tiere sind, mehr oder weniger domes­tiziert, beliebte Haustiere der Men­schen. Das Ver­hält­nis von Tier und Men­sch ist nicht nur nicht ein­seit­ig, son­dern schon außeror­dentlich lang und inten­siv. Die Ausstel­lung Tierisch beste Fre­unde“ ver­sucht die evo­lu­tionären, sozi­ol­o­gis­chen und kul­turellen Entwick­lun­gen dieser beson­deren Men­sch-Tier-Beziehung in ein­er facetten­re­ichen Erzäh­lung und durch viele kün­st­lerische Posi­tio­nen zu erforschen. Unsere Ausstel­lungsszenografie wiederum über­set­zt diese beson­dere Fre­und­schaft in drei große The­men­räu­men mit drei ver­schiede­nen Gestal­tungsan­sätzen. Spek­takulär ste­hen sich Topoi aus Wild­nis und Haus gegenüber. Es wächst aus einem überdi­men­sion­alen Tep­pich mit Tier­spuren ein gigan­tis­ch­er Felsen – ein Leben­sraum-Syn­onym, das die über Jahrhun­derte entwick­elte Annäherung von Men­sch und Tier ver­an­schaulicht. Tier­sil­hou­et­ten in Pos­i­tiv- und Neg­a­tiv­for­men begleit­en den Besuch­er durch den näch­sten Raum durch einen emo­tionalen Par­cours, der die men­schliche Auf­fas­sung vom Tier über den Men­schen wider­spiegelt. Als Schlusspunkt der große Per­spek­tivwech­sel: Das Aquar­i­um, der Käfig und die Woh­nung aus Sicht der Tiere! Es geht nicht immer nur schön, süß und kusche­lig zu, son­dern oft auch wenig art­gerecht, öde und brutal.

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Room 1

Our exhi­bi­tion scenog­ra­phy trans­lates this spe­cial friend­ship into three large the­mat­ic spaces with three dif­fer­ent design approach­es. Themes of wilder­ness and domes­tic­i­ty jux­ta­pose spec­tac­u­lar­ly. A gigan­tic rock emerges from an over­sized car­pet of ani­mal tracks — a syn­onym for habi­tat. It sym­bol­izes the ter­rar­i­ums and cages in which we keep our pets and also a sign of their place of ori­gin, the wilder­ness, so to speak, from which the pets originate.

As one moves through the exhi­bi­tion space, facil­i­tat­ed by the panoram­i­cal­ly arranged exhi­bi­tion texts and exhibits on the walls sur­round­ing the rock, many dif­fer­ent sym­bols are revealed that were pre­vi­ous­ly hid­den in the artis­tic installation.

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Room 2

Ani­mal sil­hou­ettes in pos­i­tive and neg­a­tive forms guide vis­i­tors through the next room, tak­ing them on an emo­tion­al jour­ney that reflects the human per­cep­tion of ani­mals over humans. The large sil­hou­ette walls struc­ture the space, hold­ing the het­ero­ge­neous exhibits in place and form­ing small­er cab­i­nets. The strong col­or scheme draws vis­i­tors into the depths. The bright col­ors — red, blue, and vio­let — cre­ate a shim­mer­ing effect, sig­nal­ing vital­i­ty, joy, and strong emo­tion­al­i­ty, but also diver­si­ty and change. Artis­ti­cal­ly, the space thus cre­ates an emo­tion­al interplay.

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Room 3

Final­ly, the major shift in per­spec­tive: The aquar­i­um, the cage, and the home from the ani­mals’ per­spec­tive! Vis­i­tors are scaled to ani­mal size thanks to over­sized cages in the cen­ter of the room. They stand in a pho­to­re­al­is­tic bird­cage and expe­ri­ence their envi­ron­ment like a budgie. They enter an aquar­i­um, look through vir­tu­al real­i­ty glass­es, and see how a fish per­ceives its sur­round­ings, while vis­i­tors out­side the cage tap on the aquar­i­um glass. Anoth­er room describes peo­ple who live equal­ly with rab­bits and have adapt­ed their homes to their pet’s needs. It’s not always beau­ti­ful, sweet, and cud­dly, but often also inap­pro­pri­ate, dull, and bru­tal. It address­es eth­i­cal ques­tions: Are we allowed and can we actu­al­ly keep ani­mals? What rights do ani­mals have? How equal are they, exact­ly? The reduc­tion of the scenog­ra­phy enhances the great­est pos­si­ble inter­ac­tion between vis­i­tors, cre­at­ing a par­tic­i­pa­to­ry process. The peo­ple in the cages are observed, observe each oth­er, observe the oth­er vis­i­tors and reflect on their atti­tudes towards clas­sic role mod­els – humans as own­ers and pets as prop­er­ty. Things aren’t always nice, sweet and cud­dly, but often also inap­pro­pri­ate, dull and brutal.

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Room 4

The final room rad­i­cal­ly breaks with tra­di­tion­al role mod­els — humans as own­ers and pets as prop­er­ty — as vis­i­tors are sub­ject­ed to a con­stant shift in per­spec­tive. Con­tem­po­rary art­works frame the cage exhib­it and offer space to reflect on their expe­ri­ences through artis­tic works.

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The exhi­bi­tion is aimed at all age groups, but also fea­tures a par­al­lel, inter­ac­tive chil­dren’s trail, which is super­vised and accom­pa­nied by a sep­a­rate book­let. The chil­dren learn about the char­ac­ter­is­tics, needs, and care of ani­mals, con­stant­ly review­ing deci­sions they make using questionnaires.

There are numer­ous sta­tions – mul­ti­sen­so­ry, media-based, active, and inter­ac­tive (AR and VR appli­ca­tions) – designed to appeal to all vis­i­tors. Par­tic­i­pa­to­ry process­es were suc­cess­ful­ly incor­po­rat­ed into the devel­op­ment of the exhi­bi­tion con­cept, which makes sim­u­lat­ing and under­stand­ing research aspects and sci­en­tif­ic stud­ies an impor­tant ped­a­gog­i­cal theme. The shift in per­spec­tive from pet to human is also a trans­for­ma­tive edu­ca­tion­al approach. This achieved a wide vari­ety of media units, art­works, and sci­en­tif­ic exhibits, all from a mul­ti-per­spec­tive perspective.

Scenography
chezweitz GmbH, museale und urbane Szenografie, Berlin Sonja Beeck, Detlef Weitz,
Ines Linder, Britta Biehn, Samuel Perea Diaz
Exhibition graphics
chezweitz GmbH, Johannes Bögle with Edgar Kandratian, Marco Pelz, Sandra Weber
Director DHMD
Klaus Vogel
Deputy Director DHMD
Gisela Staupe
Curators
Viktoria Krason, Christoph Willmitzer (DHMD)
Carpet design
Detlef Weitz, Karl Frederik Scholz
Scientific collaboration
Philipp Bürger (DHMD)
Exhibition construction
Büchner Möbel GmbH, Reichenbach ADUNIC Deutschland GmbH, Berlin Malerfachbetrieb Jämlich, Gornau Glück Raumausstattung, Dresden Workshops of the Deutschen Hygiene-Museums Dresden
Graphic production
Veit Pätzug, Gabriele Radde (DHMD), Pigmentpol Sachsen GmbH
Lighting and media technology
Kay Jansen, Matthias Wächter, Paul Göschel
Interactive installation
Schnellebuntebilder & kling klang klong
Photos
David Brandt,
chezweitz